Archives de Tag: glsl

ShaderMaker: fig bug with geometry shader!

Hi! I’ve just tried ShaderMaker, which seemed like a great shader editor, and one of the only existing ones that is truly cross-plateform. However, I’m still an unlucky student stuck with an integrated intel chipset, which obviously doesn’t support geometry shaders. Unfortunaly, when I tried editing a fragment shader  I bumped into a nice Segmentation fault! […]